This blog is very late posted to the point I have finished the mesh of the Glock. There have been some personal events that have taken time for me to get going with work, but the mesh is finished along with the UV mapping.
Admittedly this model has been rushed to get this out when I could. But I still took my time to work on the small details. The magazine has been left out for now since I want to develop this at a later point in time to act as a separate piece to this mesh.
Texturing will also come later, for now I wanted to showcase the model in an untextured format to present the model.
The model was rendered in Arnold alongside some adjustments within photoshop. I also baked the grip details into the mesh using Substance Painter to apply as a texture to get the full effect I was going for.
The mesh is roughly 28k polys. This can be lower, but since this was my first detailed weapon model I have made in years, detail is what I was going for, more so than optimisation. With the grip details this mesh would have resulted in 60k polys.
I'll present the renders below followed by the UV map made with Texel density in mind. The UV map itself can be improved, however I am happy with the results I achieved for a mesh I would not normally be developing. There is 100% need for improvement, and I will return to this once I get going on some future environment projects as well as some upcoming collaborations for others.
Figure 1 - Plastic/ Wireframe renders of the Glock 19
Figure 2 - Default Maya viewport of mesh and wireframe
Figure 3 - UV mapping









