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Glock- 19 Gen 5 - Entry 4 Model Complete

  This blog is very late posted to the point I have finished the mesh of the Glock. There have been some personal events that have taken tim...

Diary Entry 17/05/25

 For today I decided to put my attention on my 3D modelling skills when it came down to circular topology on whilst maintaining quads across the board. This was because I was struggling when I modelled the laptop with the USB ports. The topology was messed up, had pinching and I struggled to reroute topology to maintain edge flow. 

I chose to start modelling something simple, but also contained exactly what I was looking for. I chose a skeleton knife from the game 'Counter Strike.' This knife contained 6 different holes of all sizes while on a flat simple base. I gathered a few images for this to reference since this was only a simple model.

Since I am focusing on topology, many of the images featured here will be mostly wireframed.

I began this mesh by adding in cylinders for the circle placements and extruded the edges to begin developing the loops needed to fit inside the quad topology. Here you can see what I was going for by aligning all the circles as straight as possible after extruding and bridging the circles together to form a base for the outer section of the handle for this weapon.


Bridging the extruded circles to form the handle base

From here, I began searching for a clear path at creating 5 point stars. I wanted to create 4 points for each circle to maintain clean topology. The bottom circle was an exception by only having 2 stars at the top since the edge flow was already wrapping around nicely at the bottom of the handle.

Whilst shaping the sides as well as the topology, I was figuring out how to avoid tri's too. After a lot of topology rerouting, deleting faces and some trial and error, I was able to get exactly what I wanted to achieve for the shape and topology flow.
Left side before retopology. Right finished handle with clean edge flow and rerouted topology.

The left corner for the large circle was the biggest problem as you may be able to see from the image. This was because I did not want to move the 5 point star. I wanted it to be symmetrical to the placement of the rest of the circles. However, I was able to overcome this and produce the topology on the right. 

Overall, I do need to improve my speed on puzzle solving when it comes to these issues, but I am glad I was able to do this with no tutorials or help at all. Took roughly just under 2 hours to make this shape. Disappointing to go from making a whole car model last year to just about this in under 2 hours, but I am out of practice and aim to grind back to my original skill level.


Diary Entry 14/05/25

 For today I began learning a new video editing software, DaVinci resolve. This software is new to me since I was used to using Premier Pro to a very basic level. Since DaVinci is free, I will be learning this software to add on editing as a new skill for me. I currently plan to use this software for TV and film edits as well as creating YouTube content. 

I spent today going over an overview of the media tab of the software and how files and projects are managed and more efficient ways for you to organise stuff based on takes, shots, audio and video. I already think this software is much better than Premier and I am excited to learn more.

Diary Entry 10/05/25

 For today I focused on my modelling skills. Since this was my first day getting back into the swing of things I decided to continue on a model I was working on and off over the last few months and decided it was about time I went in and completed it. 

I modelled an Apple Mac Book laptop. This model would help me get back in pretty easily by being a simple object with small intricate details that needed care. These details would require some topology changes that would enable me to have the opportunity to reroute the edge flow to avoid pinching and bad topology.

I also wanted to model the details in for this hard surface model just to practice my modelling skills since I have been out of practice for a little while.

After modelling today, I feel my skills returning from muscle memory after just making this for a few hours.

Here is today's result. I was able to finish the mesh itself and I just need to do some retopology, cleaning up and move onto texturing.