Today I began working on my 'Grand project.' This project is inspired by the Yakuza franchise. For this I am specifically recreating a cabaret club called 'The Grand' from 'Yakuza 0.' This club is run by one of the main protagonists, Goro Majima. The club is full of glitz and glamour and will enable me to enhance my skills at indoor environment scenes as well as lighting and new methods of texturing.
This is a project I started last month and due to being busy with things in life, I have only just returned to continue it. I have a large mood board filled to the brim of reference images that I took in the game itself to get much more accurate idea of how to create the scene.
I have recently given myself a rota to help organise myself and manage my 3D work accordingly, whilst still working my job, working personal life and also some well deserved downtime.
The overall goal of this project is to create a high resolution version of the scene with higher quality textures and lighting. Even when you walk around the scene you will be able to see the textures clear when close up. I want to do this since the game is optimised and the resolution drops when getting close to objects and textures. This area in the game I love, and I want the ability to create it in my own way, whilst still retaining the charm it has within the game.
Since I was continuing this project, I decided to pick up where I left off. I am currently in the block out stage and am structuring the scene together. I have put together some basic shapes and structures of the front stage and the entrance to the club followed by the sign that is on the main stage.
Here are screenshots of my current progress of this building:
- Continue front of stage
- Continue entrance
- Set up an Unreal scene
- Lighting and colour for the stage sign in Unreal (test solid colours)
- Plan the upper and centre section to expand from the entrance and stage (Will take a prolonged period of time to complete)




