I began working on the next section of the Blender Donut tutorial. I Created a basic plate for the donut to sit on as well as utilise proportional editing as well as a Lattice to deform the donut to shape it to be lumpy and not so perfect to achieve a sense of realism. I utilised a few new tools here and have set up the project ready to learn some rendering and material techniques.
Next session I'll work on Blender, Python and some of my story some more

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